Assembly 2009(1)

メガデモ*1パーティのAssembly 2009が開催中。
各デモについては出揃ってからにするにしても*2セミナーでiPhone関連のがやってたりするので情報としてリンクしておくことに。

    • Getting started with iPhone development
      Quick introduction to the iPhone/iPod Touch platform and the development environment, how to handle some of the common issues you might face.
    • iPhone - learning the ways of GPU from the driver code
      This session presents an in depth analysis of iPhone rendering pipeline - not at the level of OpenGL ES, but looking deeper. Do you know why VBOs are not effective on iPhone? Do you know that iPhone will copy all your geometry? Why CPU could be faster at skinning? Why can't you use an anti-aliasing on iPhone? Understanding what driver actually does, how communication between CPU and GPU is implemented and what data is sent - can help you not only to write a faster and probably better code for iPhone, but also provides an insight in what happens behind the scenes with modern GPUs.

http://www.assembly.org/summer09/seminars
http://media.assembly.org/vod/2009/

*1:あー、この呼び方が恥ずかしい

*2:とりあえず4kとflashがすげー